
Count Knight
Submission to GMTK Game Jam 2026
Count Knight is a top-down puzzle set on tiny floating islands, where the ground has a limited count of steps it can endure. Step on it and it counts down. Solve the puzzles and reach the exit

Every step counts, tiles have limited durability, when it reaches zero the tile falls. Watch your step and try to reach the exit. Plan your path, avoid enemies and switch some switches to get to the end.
TEAM
Dominik Jurek - https://x.com/RohatyniecNsrzc
John DreadGear - https://x.com/DreadGearGames
Controls
- WASD / Arrows — move one tile
- Z — undo last move
- R — restart the level

How it plays
- Every step counts. Tiles have limited durability, when it reaches zero the tile falls
- No going back. A collapsed tile is a hole. Step into one and you fall.
- It's all about the route. Read the board, commit to a path, solve the puzzle and reach the exit.
- Undo anything. Probe a step, see what happens, rewind. Death is instant and always fair.
Features
- Few of bite-size, hand-crafted levels about ~ 20 with few super hard ones after main campaing
- A painterly floating-island world with juicy, readable feedback
- Instant restart, unlimited undo, just puzzles
- Made for GMTK Game Jam 2026
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | DreadGear |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 3D, Game Maker's Toolkit Jam, Hand-drawn, Minimalist, Short, Singleplayer, Turn-based |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |
| Content | No generative AI was used |







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